The Skunkwerks Game Tools originates from Skunkwerks Kinetic's identification of key workflow and technical features which are lacking for aspiring game developers. Highly documented, with provided generic proof-of-concept implementations, the tools we have developed seamlessly integrate into any game project and allow for better useability in art-driven game development. As development of MEG 9: Lost Echoes continues, additional tools will be released to the public, allowing for others to benefit from the workflow improvements that we have made.

Our first public tool for Unreal Engine, FixIt, allows users to communicate in-engine using a note-writing system for greater pipeline accuracy. Notes can be colour-coded, prioritized, shown and hidden at will, or all shown at once in a separate pane in the engine.
Key Features:
- Colour coded based on priority: high (red), medium (orange), low (yellow)
- Searchable
- Integrated seamlessly into the Epic Framework
-
Assign tags
-
Assign to specific individuals
Technical Details:
- C++ based
- Highly documented
- Proof-of-concept included
- Easy to integrate
- Free updates