Introducing Skunkwerks Game Tools

22 July, 2015

Today we're announcing the launch of Skunkwerks Game Tools, an arm of Skunkwerks Kinetic focused on releasing our internal workflow and technical improvements to the public. During the development of MEG 9: Lost Echoes, we've identified a few key areas where art-driven development in Unreal could be improved, and have decided to share what we have made. All of the tools will be highly documented and arrive with proof-of-concept implementations, allowing for seamless integration into any game project.

For more information, and to get more details about our first tool, Sticky Notes, check out our new Skunkwerks Game Tools section.

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